Roo
04-29-2010, 04:22 AM
Survival, evasion, resistance, escape.
SERE training has been around since the end of the Korean war. Starfleet maintains several such facilities, on different worlds, and most have excellent reputations. In our first mission, the team receives orders to report to a remote base (in what was once Maine) to participate in resistance and escape training.
Unknown to the facility itself, the team also has a secondary objective -- to investigate, by participation, the practices employed by the civilian scientists running the program -- because Starfleet has become concerned by reports coming out of this relatively new SERE facility. Could their new, radical approach be excessively harsh or is it just what's needed to prepare Starfleet personnel for the new threats they will face? On their own, without the White Rose to support them, the team must not only resist and escape, but also investigate and bring the truth to light.
We're accepting applications now -- come join us for a different look at the Star Trek universe.
Age Limit: 18 or older
Description: We are a role-playing game set in the Star Trek universe in the year is 2370. In a departure from strict canon, our simulation is loosely based upon, and pays homage to, modern-day special forces teams -- although specific knowledge of current practices is not a requirement for membership. :-)
The USS White Rose, defiant class, serves strictly as a mission platform for a fictional special forces team as they deploy on highly classified, covert missions. When not deployed, the team returns for training and down time to their base located adjacent to Starfleet headquarters, Presidio, San Francisco Bay area, on Earth.
2370 was the year that the Borg tried a second incursion into Federation space. The Maquis declared an unofficial war on the Cardassian Union. The Cardassians tried to regain influence on Bajor. The standard warp drive was found to have detrimental effects on the fabric of subspace and Wesley Crusher left the Enterprise to go with the traveler. That's our playing field. Federation space in a turbulent time period.
Our emphasis is on a combination of characterization and plot-driven stories with the focus on quality rather than quantity. Note, however, there is a posting minimum of one post/week for the primary character which is enforced. You must be 18 or older to play. By consensus of the crew, we're strictly PG. Romantic entanglements between team members is not permitted; however, all participants can write run additional characters -- civilian family, individuals who work on base and do not deploy, etc.
Home page: Http://www.whiterose.invictusfleet.org
SERE training has been around since the end of the Korean war. Starfleet maintains several such facilities, on different worlds, and most have excellent reputations. In our first mission, the team receives orders to report to a remote base (in what was once Maine) to participate in resistance and escape training.
Unknown to the facility itself, the team also has a secondary objective -- to investigate, by participation, the practices employed by the civilian scientists running the program -- because Starfleet has become concerned by reports coming out of this relatively new SERE facility. Could their new, radical approach be excessively harsh or is it just what's needed to prepare Starfleet personnel for the new threats they will face? On their own, without the White Rose to support them, the team must not only resist and escape, but also investigate and bring the truth to light.
We're accepting applications now -- come join us for a different look at the Star Trek universe.
Age Limit: 18 or older
Description: We are a role-playing game set in the Star Trek universe in the year is 2370. In a departure from strict canon, our simulation is loosely based upon, and pays homage to, modern-day special forces teams -- although specific knowledge of current practices is not a requirement for membership. :-)
The USS White Rose, defiant class, serves strictly as a mission platform for a fictional special forces team as they deploy on highly classified, covert missions. When not deployed, the team returns for training and down time to their base located adjacent to Starfleet headquarters, Presidio, San Francisco Bay area, on Earth.
2370 was the year that the Borg tried a second incursion into Federation space. The Maquis declared an unofficial war on the Cardassian Union. The Cardassians tried to regain influence on Bajor. The standard warp drive was found to have detrimental effects on the fabric of subspace and Wesley Crusher left the Enterprise to go with the traveler. That's our playing field. Federation space in a turbulent time period.
Our emphasis is on a combination of characterization and plot-driven stories with the focus on quality rather than quantity. Note, however, there is a posting minimum of one post/week for the primary character which is enforced. You must be 18 or older to play. By consensus of the crew, we're strictly PG. Romantic entanglements between team members is not permitted; however, all participants can write run additional characters -- civilian family, individuals who work on base and do not deploy, etc.
Home page: Http://www.whiterose.invictusfleet.org