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View Full Version : *yawns* Hi.


Kayvin
07-28-2010, 11:08 AM
I'm kinda bored right now, and I haven't been over here in a while, so I'm saying hi.

Linette Geraud
07-28-2010, 11:18 AM
Hello, so what have you been up to as of late?

Kayvin
07-28-2010, 02:13 PM
School, work, more school, more work.

I'm officially no longer simming. I departed from my last simm a couple weeks ago.

Dorella Allerod
07-28-2010, 05:53 PM
Hi, Jake. Good to see you pop on here. Long time no see.

Separ
07-28-2010, 06:08 PM
hey jake, i ordered an iphone 4

(runs and hides)

Dorella Allerod
07-28-2010, 06:11 PM
:lol:

Kayvin
07-28-2010, 07:02 PM
hey jake, i ordered an iphone 4

(runs and hides)

No worries, I just won't bother calling you. Since you're not going to actually receive my calls anyways.

Separ
07-28-2010, 07:08 PM
You mean you ll have an excuse now?

Dorella Allerod
07-28-2010, 08:01 PM
Oh my, you two make me, :lol:

Oliver Steele
07-29-2010, 02:44 AM
Well this is exciting isn it lol

Separ
07-29-2010, 05:29 AM
Very.

Kayvin loves apple

Long Hall
07-31-2010, 08:10 AM
Since I have an iPhone 3, does that mean I receive only 3/4th the calls that Separ does?

Separ
08-01-2010, 02:15 PM
No, u re just 3/4 cool as I am ;-p

Kayvin
08-01-2010, 10:42 PM
No, u re just 3/4 cool as I am ;-p

Is that smoke? Seems like, cuz Long Hall just got burned.

Long Hall
08-02-2010, 11:13 AM
*hangs his head in shame* You're right. If I can't upgrade to an iPhone4, I just shouldn't be allowed to live.

:P

Kayvin
08-02-2010, 07:10 PM
So... my new project.

I was working on making a conversion of the betleH System, more or less a rewrite, but very similar code in a lot of respects, for all my different sites on my server that were not simming related. And then I was talking to Damjan, and he planted some ideas in my head, and I ended up designing something much more modular, and hopefully, an actually deployable code base that could be used on other sites, as opposed to the betleH System, which is a fully-integrated part of my server that can't operate anywhere else.

So I've started writing this system, tentatively referred to as the OCDTrekkie System. So far, the core has been written, and some same plugins that don't do anything yet. It's a much simpler code base than a lot of systems, which while it may lack a lot of fancier features, it is extremely easy to edit, modify, and tailor to whatever purposes you may have for it. User authentication goes by levels between 0 and 4, so it's not got really really fancy differentiating access parameters for things, however an additional function for user classes will let you kind of tailor certain permissions to certain defacto groups.

I may be looking for two types of beta testers once this thing is a little bit more along (it's just starting right now, users and authentication but no registration, and a module manager). Once it's along, I might need people to test features out on my site and make suggestions, and then further down, people to install the code on their servers and see how well that process works.

But this is how it breaks down:

The Core - Straight up user management and authentication, it handles all the accounts, access levels, and the admin panels and module management function out of the core too. The core checks for active modules and inserts code into the core as necessary to integrate those modules.

The Standard Modules - These are the more generic modules I intend to release most of available to plug into the core. By plugging in a variety of these modules, you can create sites that will function pretty much however you want. (Theoretically). Almost every site is a compilation of features similar to said modules. The maybe modules are ones that might be useful for a system like this, but I might/mightnot use, and hence don't know if I'll make.

billing
blog
downloads
forum (this would be extremely daunting, so it's a maybe)
gallery (we'll see about this one, it's a maybe)
karma (we'll see about this one, it's a maybe)
knowledge base
library (won't be released publically)
messaging
support

And then, moving on from there, the discussion with Damjan involved actual simming-related functions, so these modules came into mind, but would be worked on later on, and if I felt like it. The simming modules however are more reliant upon each other, a bit closer knit.

The Simming Modules

character manager
event manager (requires character manager)
ship manager
simm manager (requires ship and character managers)

Kayvin
08-03-2010, 07:35 PM
Today is "make fun of iPhone users" day! I HAVE FLASH ON MY PHONE! Android 2.2 "Froyo" has been released for Droid!

Long Hall
08-04-2010, 07:08 AM
Flash sucks

Kayvin
08-04-2010, 07:08 PM
Flash sucks

Flash only sucks because iPhone doesn't have it. If iPhone had Flash, all the iPhone owners would be singing Adobe's praises and rubbing it in the faces of Blackberry owners. ;)

In all honesty though, between our snappy new JavaScript engine that is tested to run circles around iOS' Safari, and Flash, web browsing on the phone since I got 2.2 feels so much more like being on a home computer. It feels like I'm getting the "full stream" as it were.

Long Hall
08-05-2010, 05:16 AM
I own a PC too, Kayvin. Flash still sucks. :P I understand it's also redundant with HTML5.